Previous industry experience
QA Tester at Rockstar North (January 2013 – November 2013)
Whilst working at Rockstar North, I focused on play-through testing in addition to general content testing; multiple tasks would include working together in small teams to test content in the game. Whilst testing I documented any bugs that I found, with steps on how to recreate the bug. In addition I would also investigate certain bugs using debugging tools, to try and provide more information about the bugs.
I gained a lot of industry experience working here, and I feel that working here has helped me to improve my team working skills.
Some of my roles included:
• Single-player play through testing using Xbox 360 and PS3 test kits.
• Multi-player content testing using a PS3 tool kit.
• Bug reporting and identification though in-house software.
• Problem solving and investigating bugs found in the game.
• Completing documents for tasks efficiently.
QA Engineer at iPlay (January – February 2011)
Whilst working for iPlay, I would complete daily game testing whilst working through specific tasks and report back to my lead throughout the day. I would communicate to my lead via Skype calls, and my lead would provide me with daily tasks, in addition to expecting daily reports from myself. Each day I worked, I was responsible for going through a build of a game, and looking for any bugs that may appear. When a bug or issue was found, I had to analyse the bug and create a detailed description on how to re-create the bug. This was done through word documents, and spreadsheets for each section of the game.
Some of my roles included:
• Bug reporting and identification though the JIRA system.
• E-mail communication with development/testing team.
• Gameplay testing.
• Identifying balancing Issues.
• Omniture testing using Fiddler2 program.
• Daily written reports.
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QA Tester
•Grand Theft Auto V - Xbox 360 and PS3 (Rockstar North) Tested from Jan – Nov 2013
•Vesuvia (iPlay) Tested from Jan – Feb 2011
•Dahlia: Dying for Daylight (iPlay) Tested from Jan to Feb 2011
•Bubble Town: Party Planet (iPlay) Tested from Nov 2010 to March 2011 – VOLUNTARY
•Bloom Town (iPlay) Tested from Nov 2010 to March 2011 – VOLUNTARY
•Spectrum Shock (Boxfrog games) Tested throughout June to Sept 2010 – VOLUNTARY
Usability/Focus Tester
•DiRT Showdown (Code Masters) Tested on the 3rd Feb 2012–VOLUNTARY
•MotorStorm RC (Evolution Studios) Tested on 6th Dec 2011–VOLUNTARY
•Unannounced game Tested on 25th Nov 2011–VOLUNTARY
•Dream Day True Love (iPlay) Tested on Nov 20th 2010 - VOLUNTARY
•Hydrophobia (Dark Energy Digital) Tested on Nov 3rd 2010 - VOLUNTARY
•Downtown secrets (iPlay) Tested on Oct 24th 2010 - VOLUNTARY
•The Women’s murder club (iPlay) Tested August 2010 - VOLUNTARY
•The Great Gatsby (iPlay) Tested June 2010 - VOLUNTARY
•Agatha Christie (iPlay) Tested May 2010 - VOLUNTARY
•Buried in Time (iPlay) Tested March 2010 - VOLUNTARY
•Deadtime stories (iPlay) Tested Jan 2010 - VOLUNTARY
QA Tester at Rockstar North (January 2013 – November 2013)
Whilst working at Rockstar North, I focused on play-through testing in addition to general content testing; multiple tasks would include working together in small teams to test content in the game. Whilst testing I documented any bugs that I found, with steps on how to recreate the bug. In addition I would also investigate certain bugs using debugging tools, to try and provide more information about the bugs.
I gained a lot of industry experience working here, and I feel that working here has helped me to improve my team working skills.
Some of my roles included:
• Single-player play through testing using Xbox 360 and PS3 test kits.
• Multi-player content testing using a PS3 tool kit.
• Bug reporting and identification though in-house software.
• Problem solving and investigating bugs found in the game.
• Completing documents for tasks efficiently.
QA Engineer at iPlay (January – February 2011)
Whilst working for iPlay, I would complete daily game testing whilst working through specific tasks and report back to my lead throughout the day. I would communicate to my lead via Skype calls, and my lead would provide me with daily tasks, in addition to expecting daily reports from myself. Each day I worked, I was responsible for going through a build of a game, and looking for any bugs that may appear. When a bug or issue was found, I had to analyse the bug and create a detailed description on how to re-create the bug. This was done through word documents, and spreadsheets for each section of the game.
Some of my roles included:
• Bug reporting and identification though the JIRA system.
• E-mail communication with development/testing team.
• Gameplay testing.
• Identifying balancing Issues.
• Omniture testing using Fiddler2 program.
• Daily written reports.
-------------------------------------------------------------------------------------------------------------------------------------------------
QA Tester
•Grand Theft Auto V - Xbox 360 and PS3 (Rockstar North) Tested from Jan – Nov 2013
•Vesuvia (iPlay) Tested from Jan – Feb 2011
•Dahlia: Dying for Daylight (iPlay) Tested from Jan to Feb 2011
•Bubble Town: Party Planet (iPlay) Tested from Nov 2010 to March 2011 – VOLUNTARY
•Bloom Town (iPlay) Tested from Nov 2010 to March 2011 – VOLUNTARY
•Spectrum Shock (Boxfrog games) Tested throughout June to Sept 2010 – VOLUNTARY
Usability/Focus Tester
•DiRT Showdown (Code Masters) Tested on the 3rd Feb 2012–VOLUNTARY
•MotorStorm RC (Evolution Studios) Tested on 6th Dec 2011–VOLUNTARY
•Unannounced game Tested on 25th Nov 2011–VOLUNTARY
•Dream Day True Love (iPlay) Tested on Nov 20th 2010 - VOLUNTARY
•Hydrophobia (Dark Energy Digital) Tested on Nov 3rd 2010 - VOLUNTARY
•Downtown secrets (iPlay) Tested on Oct 24th 2010 - VOLUNTARY
•The Women’s murder club (iPlay) Tested August 2010 - VOLUNTARY
•The Great Gatsby (iPlay) Tested June 2010 - VOLUNTARY
•Agatha Christie (iPlay) Tested May 2010 - VOLUNTARY
•Buried in Time (iPlay) Tested March 2010 - VOLUNTARY
•Deadtime stories (iPlay) Tested Jan 2010 - VOLUNTARY